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Tafl is unusual in that the objective for each side is
different. The king wins by one of two methods,
depending on the game: either to reach the edge of the
board, or to reach the corner. Games in which the
king must reach the corner to win are usually
distinguished by having the corner squares marked, and
inaccessible to men other than the king. The
objective of the king's enemies is to capture him. In
some games the king is captured by
custodianship, while in others he is captured
by enclosure, both explained on the capture rules page. Some
games have rules to recognise or prevent draws.
Players will usually adopt a rule where a repeated
move or position signifies a draw, as in chess. In
some games, a draw results when a player is completely
trapped and has no valid move, while in other games
this is counted as a loss for the trapped player. The
diagram shows a game where the king must reach the
edge to win, or be captured by enclosure to lose. If
it is the king's turn, he may escape to victory,
otherwise he is about to be captured.
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