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In 1863, after an absence from history of 130 years,
tafl reappeared in the form of an American Civil War
game, closely modelled on Linnaeus's rules. Early in
the twentieth century, more and more scholars started
to take an interest in board games, and some of them
gave tafl their particular attention. Authors such as
D. W. Fiske and H. J. R. Murray tried to reconstruct
the game, while historians and archaeologists like J.
A. Robinson and H. O. Hencken tried to make sense of
early manuscripts and archaeological finds. By the
1960s the game attracted commercial interest, with
games like Goldfinger (another tablut derivative), and
at least one reproduction in a children's book. As
well as tafl variants, there grew up separate games
which clearly took hnefatafl as an inspiration, such
as 3M's Breakthru. This trend continues, with popular
implementations like The Viking Game continuing to
sell well, and derivative games like Thud coming to
market in the 21st century.
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